Cut only where you point.
Load an STL, click points around the spot you want to split, and only that cross-section gets cut. Keyed dowels are added so the printed parts line up and can't twist.
Starting the geometry engine…
Load an STL, click points around the spot you want to split, and only that cross-section gets cut. Keyed dowels are added so the printed parts line up and can't twist.
Starting the geometry engine…